Halo Infinite will usher the series towards open-ended gameplay, as glimpsed in the gameplay showcased a couple of days earlier. As part of a recent press Q&A session we belonged of, 343 Industries Studio Head Chris Lee described the technique as taking Halo Fight Evolved, knocking walls down, and providing players complete liberty to explore the ringworld.
Halo Infinite is coming out this Holiday on PC (Steam, Microsoft Store), Xbox One and Xbox Series X. Check back later today for our complete records of the Q&A with 343 Industries.
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The project in Halo Infinite is the most enthusiastic campaign we have actually ever created in a Halo game. Its this open, expansive experience for players, and its several times larger than our last two campaigns put together. I think the way to think of it is this is Halos take on open gameplay and what kind of providing the gamer with unmatched levels of freedom can feel like. We truly wanted to catch that moment of players having the ability to type of feel what it would resemble to be on an immigrant ring and unlock tricks and sort of new equipment or upgrades along the way as theyre playing through the campaign. And I have one method to type of provide more concrete examples when youre looking at the demonstration. We showed and youre on the elevator looking out over that vista. Theres a load of the ring that you can see there and that is just part of the space that gamers will have the ability to check out and where Master Chiefs story will take you throughout our project experience.
One method to believe about it that we spoke about often is to think about taking Halo CE, knocking the walls down and then providing gamers the flexibility to check out. And while we have that sort of open experience, we do want there to be devices and upgrades that you can find worldwide along the method, so there are things that you can engage with along the method to do that as you pass through the world and continue Master Chiefs story.