In games like Red Dead or Ghost of Tsushima, you are a regular human being. Without concern, one of my biggest inflammations with Red Dead was Arthurs tendency to continuously strike trees head on with his horse, something that is impossible to do in Tsushima as Jin just moves best past them. Players that stuck with Red Dead for the long haul and experienced its dazzling conclusion might believe its eventually the better game.
Red Dead/Ghost
Rockstar/Sucker Punch
Well, theres a concern that I would not have actually thought to ask a month back, however here we are.
A hyper concentrate on realism works to Red Deads advantages in other methods. It has gorgeous performance capture tech that is simply a level or two above what Tsushima utilizes. And while Tsushima did have a far better story than I might have anticipated, it is hard to compare to the vast impressive tale of Arthur, John and Dutch, which includes some of the very best writing and performances in the whole medium.
This post was inspired by a tweet and subsequent discussion from the Washington Posts Gene Park, comparing the two hits, and while they are different games in numerous methods, I get why you would put them beside each other.
Thats why I can arrive at a statement like “Ghost of Tsushima is more red however pleasurable Dead 2 is better total.” Those are sort of at chances, but thats the point. Video gaming is complicated, a balance between the mechanics of gameplay and the systems you experience, and the meat of the story and performances. Only rarely do you discover video games that literally have all of it (I d put God of War because classification), however often youre giving up something or another.
As “sophisticated” as we see combat get in Red Dead is through horseback goes after or Eagle Eye slo-mo mode, however thats about it. Its satisfactory, however no one actually leaves Red Dead thinking that its gunplay is market best.
The exact same chooses smaller elements of the video game. State Jin requires a specific flower to make a poison you find in the wild. He can see it flashing on the screen, drive over it while on his horse at 20 miles an hour, and if you hit R2 anywhere near it, youll pick it up. In Red Dead, that would require you to dismount your horse and go through an actual cutscene revealing Arthur cutting the plant and putting it in his satchel. Now repeat that 200x with how numerous flowers youll collect over the course of the video game.
Is Ghost of Tsushima the clear winner? I do not think its that basic.
This translates into more pressing annoyances too. Without concern, among my most significant irritations with Red Dead was Arthurs propensity to continuously strike trees head on with his horse, something that is impossible to do in Tsushima as Jin simply glides ideal past them. Arthurs horse behaves more “reasonably,” yet Jins horse produces more interesting gameplay with that not being something you require to ever fret about.
All of this advises me of what Naughty Dog was saying about The Last of United States Part 2 before its release, that games dont have to be “enjoyable” to be excellent.
Both are open world games where you ride horses around and eliminate people. They are visually stunning, some of the most gorgeous video games of the generation. They are historical duration pieces. They have compelling stories. Westerns and samurai stories have actually been sharing DNA for ages (read: most Westerns are rip-offs of samurai stories), so here we are.
The way I see this argument framed is just how much realism you desire in your computer game, and what that does to the “fun aspect.”
Critics seem on one side. Red Dead is the greatest examined Xbox or PS4 game of the generation with a 97 on Metacritic, connected with only GTA V, which technically debuted last generation. But Ghost of Tsushima is rocking the highest Metacritic user score Ive ever seen, a 9.3 with 13,000 evaluations in (Red Dead is an 8.4).
The agreement I am seeing on one side is that Ghost of Tsushima is a much better video game due to the fact that its more enjoyable to play. The opposite says Red Dead is better since its total quality and scope is much greater.
Some games, depending on the genre, do not have this problem. God of War, for example, has you managing a literal god (well, previous god) so fight can be as wild and crazy as you desire it. But in video games like Red Dead or Ghost of Tsushima, you are a routine human being. A human being truly proficient at eliminating, perhaps, however a human being all the very same.
Red Dead is the greatest evaluated Xbox or PS4 video game of the generation with a 97 on Metacritic, connected with only GTA V, which technically debuted last generation. Ghost of Tsushima is rocking the highest Metacritic user score Ive ever seen, a 9.3 with 13,000 reviews in (Red Dead is an 8.4).
This is the push and pull of realism in video games. Arthur has more purposeful and reasonable motions than Jin, both in combat or horseback riding or perhaps simply collecting products. For some, this might bolster the vibrancy of the world, for others, its simply unneeded cushioning that makes controlling Arthur feel difficult, while Jin can get what he needs and return to the important work of slashing up Mongols.
Red Dead
Rockstar
Theres likewise scavenging. Jin will run around a camp hitting R2 and selecting up currency or materials around him with little effort. Arthur requires to open every drawer or cabinet by hand and deliberately place whatever in his pack. The exact same chooses skinning animals, performed in an instant for Jin, an entire (terrible) cutscene each time for Arthur.
* click *.
Arekkz.
The truth that we are comparing Ghost of Tsushima and Red Dead 2 at all is a big success for Sucker Punch, formerly the maker of the (excellent not terrific) Infamous video games, and now theyre in the very same conversation with among the leading developers in the world which makes a few of the most cherished series in gaming history. Thats no small accomplishment, and they did so with probably less time and a smaller sized group and budget.
Thats type of the split Im seeing here. Gamers that just became too exhausted with Red Dead can not get enough of Tsushima. Though gamers that stuck with Red Dead for the long run and experienced its fantastic conclusion might believe its ultimately the much better game.
Red Dead
Rockstar
Red Deads story isnt best. I think there were one a lot of “we ought to rely on Dutch for no reason” minutes, and some entire sections like that unusual bit on the island could have been cut, but in general, its one of the most compelling stories in gaming. And for that, I think it winds up above Ghost of Tsushima on that front, at least.
Tsushima battle is a specialist mix of parrying, dodging, blocking, different battle stances, different Ghost weapons and after that straight-out fight or stealth assassination. All has been tuned to excellence so you feel the ideal balance of difficulty, but likewise feeling like an overall samurai badass.
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Ghost of Tsushima
Arekkz
We see a split here both in fight, and how you engage with the world. Here, I think Ghost of Tsushima takes it.
I do not know who “wins” here. I think we all do, but we are most likely to see this split in between chasing realism and chasing enjoyable continue forever into the next generation here.