Cathedral of Scars (Dreaming City).
Kells Grave (Tangled Shore).
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The Pyramidion (Io).
The Festering Core (Io).
Savathûns Song (Titan).
Unusual Terrain (Mars).
Will of the Thousands (Mars).
Tree of Probabilities (Mercury).
A Garden World (Mercury).
Gambit maps.
Raids.
Its well worth having a read of Bungies full post, which provides more rationale for its choices, in addition to addressing some more specific questions Destiny fans might want to ask ahead of Beyond Lights arrival on 10th November. Its worth noting this looks like a particularly bad deal for those thinking about the free-to-play version of Destiny 2, dubbed New Light. Since some of the core Year 1 destinations are getting in the Vault, the Red War, Curse of Osiris, and Warmind campaigns will no longer be playable. Those campaigns are viewed as vital onboarding experiences for new Destiny 2 players – and naturally are just fun story material. Theyre all going away this November.
” We are constructing a new, broadened Guardian origin story on the Cosmodrome that will release alongside Year 4 and will be available to all Guardians to play,” Bungie said in reaction. “It is developed to present you to the world and mechanics of Destiny and prepare you to play the action MMO game we all enjoy. The Forsaken and Shadowkeep story campaigns will still be playable in Year 4 for owners of those growths.”.
Back in June, Bungie announced it would be retiring older, less actively played material from Destiny 2s live game into a brand-new Destiny Content Vault (DCV) when its Beyond Light expansion launches this November, and now, the designer has exposed precisely whats getting the chop.
As part of its initial statement, Bungie discussed it had actually made the choice to vault less popular content for a variety of reasons. After 3 years of development, it stated, Destiny 2 had amassed “9 destinations, 40 story missions, 54 experiences, 42 Lost Sectors, 17 strikes, 31 PvP maps, 12 one-off special activities … seven raids, 6 Gambit arenas, 3 dungeons, lots of, numerous missions, patrols, public occasions, and naturally countless associated benefits. All of that, plus numerous video game systems which layer on top of that content”.
It also kept in mind some of Destiny 2s content merely “isnt pertinent any longer” for numerous gamers, mentioning the truth Warminds campaign represents only 0.3 per cent of all time played.
Crucible maps.
Crisis.
Solitude.
Retribution.
The Citadel.
Emperors Respite.
Equinox.
Eternity.
Firebase Echo.
Gamblers Ruin.
Legions Gulch.
Vostok.
Supremacy.
Countdown.
Lockdown.
Advancement.
Doubles.
Momentum Control (returning throughout Year 4).
Scorched (returning throughout Year 4).
After three years of advancement, it said, Destiny 2 had accumulated “nine destinations, 40 story objectives, 54 experiences, 42 Lost Sectors, 17 strikes, 31 PvP maps, 12 one-off special activities … seven raids, 6 Gambit arenas, 3 dungeons, many, numerous missions, patrols, public events, and of course thousands of associated benefits. It likewise kept in mind some of Destiny 2s content simply “isnt appropriate any longer” for many players, citing the fact Warminds project represents just 0.3 per cent of all time played.
Its well worth having a read of Bungies full post, which uses more rationale for its decisions, as well as addressing some more particular concerns Destiny fans might want to ask ahead of Beyond Lights arrival on 10th November. Its worth noting this looks like a particularly bad offer for those interested in the free-to-play variation of Destiny 2, called New Light. Those projects are seen as important onboarding experiences for new Destiny 2 gamers – and of course are simply fun story material.
Leviathan.
Eater of Worlds (Leviathan).
Spire of Stars (Leviathan).
Scourge of the Past (Last City).
Crown of Sorrows (Leviathan).
Crucible PvP modes.
Eventually, it stated, the “squashing complexity of our scale” suggested the studio dealt with delays in dealing with neighborhood feedback, had experienced quality assurance problems with release builds, and found itself regularly prevented when “trying to make cool brand-new stuff”. As such, it had decided to start rising older content – beginning with locations Io, Titan, Mars, Mercury, and Leviathan – as part of Beyond Lights launch on 10th November.
Skip ahead to today, and Bungie has finally detailed precisely what Destiny 2 will look like in November, and the sheer scale of its changes might take some by surprise. The designer says its guideline is “when a location goes into the DCV, so too do its PvE activities and associated rewards”, but expands on that even more, noting Destiny 2 will initially lose seven strikes, 11 Crucible maps, seven PvP modes and more.
Heres whatever being vaulted in more information:
Strikes