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Flight Simulator at 8K was pressing my test bed to the absolute limitations, where the game is utilizing 16GB of VRAM– minimum– at 8K. Yeah, 16GB of framebuffer is being filled which obliterates the GeForce RTX 2080 Ti, RTX 2080 SUPER, Radeon RX 5700 XT, and whatever else basically.
The only graphics cards left standing is the NVIDIA TITAN RTX– a card that costs $2499, and the AMD Radeon VII– only since it has 16GB of VRAM and I would not suggest purchasing it today. Cranking up the anti-aliasing (AA) however, started driving VRAM intake up a lot more.
In further testing, making it possible for TAA saw VRAM intake increase as much as 24GB– filling the TITAN RTX up to optimal VRAM usage, and pushing the Radeon VII to its knees.
This is why we really, actually severely require next-gen graphics cards like the GeForce RTX 3090 which will apparently load 24GB of ultra-fast GDDR6X memory.
Youve probably seen some standards of Flight Simulator flying around, with our handle Microsofts enthusiastic brand-new game taking a look at 8K performance– a next-gen game, with a next-gen resolution.