It seems like Bethesdas developing a great deal of goodwill with these Doom re-releases, after initially launching them with an especially unusual piece of DRM that it quickly chose to delete.
The lack of letterbox should be especially helpful for owners of the Nintendo Switch, iPhone and Android variations of the game, since those huge borders will no longer cut into their currently tiny screens– and on Android, the video games (Doom, Doom II) now support 90Hz and 120Hz devices also.
Doom is the game that just wont pass away, no matter how lots of times you blast those demons away– and owner Bethesda has seen fit to provide the 27-year-old initial quite a number of upgrades this year. After adding 60fps assistance and community-made add-ons in January, the re-released Doom and Doom II are now getting official 16:9 widescreen assistance.
According to a Bethesda post (via Polygon) the business has in fact customized the original Doom renderer to natively supply 16:9 without letterboxing, providing you a wider field of view on the initial video game rather of huge ugly borders or simply extending out the existing image.
Thats not all: the engine now supports DeHackEd mods, gyro aiming on the Nintendo Switch and PS4 (or with a DualShock 4 on PC), controller support on iOS and new touch controls, a 120Hz mode on iOS (most likely just for the iPad Pro), an adjustable FPS limiter on PC, and far more.