In the comments and description of the video listed below Ive got a guide taking you straight to some of the most intriguing remarks. One in specific shows up around 31 minutes and 28 seconds into the talk when Carmack discusses a wireless connection in between a gaming PC and Oculus Quest.
Backed by a triple monitor setup, Facebooks part-time technical guide John Carmack spoke about the state of VR today unscripted and mostly continuous for roughly 82 minutes.
Thats the first time weve kept in mind that term “Air Link” and its fascinating to hear him speak this freely about the scenario surrounding a wireless PC VR connection. Oculus Quest is already one of the leading PC VR headsets used on Steam through methods like Oculus Link and Virtual Desktop, and Oculus Quest 2 is poised to send out a lot more Facebook headsets into use on Steam beginning in October.
” We still havent revealed a complete, like, cordless connection system for Link,” Carmack acknowledged. “And we have these interminable arguments internally about this– about quality bars– and I. can state right this very minute somebody is using a cordless VR streaming system and getting worth from it.”
Wikipedia gives the runtime of the movie “This Is Spinal Tap” as 82 minutes. So you could hit play on the motion picture at the very same moment Carmack begins talking, and you d be at the end of the film simply about the time Carmack ends up saying “and I think Im about done here.” During the unbroken stream of consciousness liquidating Facebook Connect on Sept. 16, the co-creator of Doom, rocket scientist, and long-time VR enthusiast covers whatever from Oculus Quest 2 and its “state-of-the-art” XR2 chipset to the Oculus Link PC VR connection, internal drama at Facebook, and their push towards a basic purpose computing system.
Well have updates as soon as we hear more about Facebooks strategies for wireless PC VR video games on Oculus Quest. I encourage you to have a look at some of Carmacks remarks at the time stamps noted as chapter markers in the video above. Carmacks remarks provide a an unusual view into Facebooks internal team dynamics while offering looks of the road ahead sprinkled throughout.
Heres some more time stamps to jump to too:.
Guy Godins Virtual Desktop, obviously, is among the most obvious examples. The version of the app offered through the Oculus Store for Quest doesnt enable owners to play their PC VR games wirelessly due to constraints imposed by Facebook, provided variability in the quality of the experience. Lots of individuals endeavor onto SideQuest, though, and set up a patch that unlocks this capability. Though Carmack doesnt particularly name Virtual Desktop in his remarks, he essentially points out services like that are “clearly satisfying somebodys minimum quality bar and providing worth because they keep coming back and doing it … so I continue to beat that drum where we need to have some kind of an Air Link.”.
00:03:03 “Global lockdown and pandemic need to have been sort of the global maturing for virtual truth …”.
00:05:12 “Unfortunately location-based VR has actually most likely taken a terminal hit from this …”.
00:06:00 “People are OK with sort of making a sweaty mess in their own individual headset.”.
00:08:55 “Lag in reality like that– it grates– and it is fixable and its something we might make a distinction on and that might make a real distinction in a lot of these meetings …”.
00:12:07 “You have to get everything right and then youve got truth as something just flawlessly streams into the simulation, in some cases I discuss how it would be interesting to proceed and take the lighting in a room and synchronize that up with our screen flashes …”.
00:14:06 “Quest 2 is much better, much faster, less expensive, and were making a lot more of them … this is very close to a pure win.”.
00:14:54 “The real resolution is 3664 × 1920 however its a full RGB stripe … that implies it is a little over twice the number of subpixels [as compared to Quest].
00:16:33 “This is getting to the point where you could start doing some real work with it, it may have some benefits over laptop computers in some circumstances.”.
00:17:36 Field of View and IPD: “Its better than Rift S or Go that had no change at all and it has enabled us to get this sort of much better screen for it.”.
00:18:34 “It is plainly the very best display that weve ever had.
00:31:29 “We still havent announced a complete wireless connection system for Link … we ought to have some sort of an Air Link”.
00:32:47 Qualcomm XR2 …” for the very first time we are using a cutting edge chip”.
00:59:12 “Whatever the next headset is weve got to get higher resolution on the tracking electronic cameras.”.
01:00:45 “We did take a look at this for the latter days of Gear VR, doing this kind of two part plug-in rather of drop-in, and there might still be some beneficial things to go there.”.
01:00:59 “There are still some things for which Go is the very best headset”.
01:02:04 “Eventually putting on the headset must be as seamless as addressing a telephone call …”.
1:02:31 “Having things converged now on our VR platforms is a massive relief. Its truly hard to overemphasize how much drama internally this has actually been over the years …”.
1:03:12 “We have this low-powered gaming focused device which wasnt truly what anyone was going for at the beginning …”.
1:05:17 “Getting the more low-cost systems out on VR is crucial, and ultimately we can have our very high-end boutique things …”.
1:08:47 “Maybe you have a controller-free SKU where the controllers are more expensive however they never ever lose tracking …”.
1:12:06 “It is all about the headset finding out to understand the world around it …”.
1:18:41 “Weve got our push to be a basic purpose computing system …”.
1:19:40 “I think we need more Android applications …”.
1:21:40 “And I believe Im about done here …”.
During the unbroken stream of awareness closing out Facebook Connect on Sept. 16, the co-creator of Doom, rocket researcher, and long-time VR enthusiast covers whatever from Oculus Quest 2 and its “advanced” XR2 chipset to the Oculus Link PC VR connection, internal drama at Facebook, and their push toward a basic purpose computing system.
” We still have not announced a complete, like, cordless connection system for Link,” Carmack acknowledged. The variation of the app offered through the Oculus Store for Quest doesnt enable owners to play their PC VR video games wirelessly due to constraints enforced by Facebook, offered variability in the quality of the experience. Well have updates as soon as we hear more about Facebooks strategies for cordless PC VR games on Oculus Quest. Carmacks comments offer a rare view into Facebooks internal team dynamics while offering peeks of the road ahead sprinkled throughout.