Ghost of Tsushima tips and beginner’s guide – Polygon

In this guide, well give our finest tips for beginning your journey to becoming the titular Ghost of Tsushima.

Ghost of Tsushima is a story and a game that spans an entire island. A lot of the mechanics are comparable to other open world games, however the sheer number of things to do– and how inviting the island is to explore– get frustrating.

Accept the transformation, and take your time

Welcoming that will make you very first few hours with the game much easier. Youre not going to have any stealth alternatives at. You do not have ranged weapons. Theres nothing ghost-like about Jin for a while.

The game you play at the beginning of Ghost of Tsushima is not the very same game youll be playing a couple of hours later. Thats type of the point– Jin deserting the traditions of the samurai to end up being a stealthier, sneakier murder maker.

Throughout the opening acts Tales (missions and side missions), youll select and learn abilities up equipment that trigger your transformation. Those missions take time, though, so dont attempt to rush it.

Tales of Tsushima (side quests) make you new weapons and armor

We simply mentioned this, but it bears repeating: Dont consider the Tales of Tsushima side quests optional. Not only do they advance the story, but they likewise make you abilities and gear like brand-new armor and clothing or varied weapons. Theyre how youll find out to be sneakier and backstabbier. Finishing those opens up brand-new methods to play.

Mythic Tales add much more capabilities and equipment

Mythic Tales are unique side objectives that earn you an ability or an item right out of Tsushimas legends. These are effective additions to your toolbox which makes them well worth the time they take to finish.

Checking out the map improves your abilities

The titular island of Tsushima is absolutely packed with things to find. Youll find things like Hot Springs, Fox Dens, Bamboo Strikes, and Shrines. These places will appear on your map as an enigma up until you examine them. Practically every one of them will improve Jin in some method. Hot Springs increase your health, Shrines benefit you with new charms (products that include buffs to your capabilities), and Fox Dens include more appeal slots.

Fall damage will kill you as frequently as enemies.

Welcoming that will make you very first couple of hours with the game easier. We just mentioned this, however it bears duplicating: Dont think about the Tales of Tsushima side quests optional. The titular island of Tsushima is absolutely packed with things to find. You wont be doing a huge amount of climbing up in Ghost of Tsushima. Fall damage is a major factor to consider in Tsushima, and the difference between a fall that you endure, a fall that harms you, and a fall that kills you outright is frustratingly little.

When climbing down a cliff, make sure you try to find the R2 trigger that suggests a safe climbing course. Unless youre confident, dont jump off of cliffs. Eventually, youll be able to open a Technique (under Techniques > > Ghost > > Evolving Tactics > > Assassination > > Safe Landing) that will make most falls survivable. Even then, youll still overestimate Jins abilities.

During Act 1, youll wind up with a few different attire and armor. Treat your attire as situational, and change it appropriately. Youll have damage-reducing Samurai Clan Armor thats perfect for battle, Travelers Attire that assists you discover antiques and map areas, along with ranged weapon- and stealth-focused armors.

Dress for success (alter your attire on the fly).

You do not require to have– and shouldnt have– a favorite among them. You ought to be changing your attire (in the Gear > > Outfit menu) often. Every one features benefits and buffs customized (clothes pun!) to particular circumstances. While youre passing through the island, don your Travelers Outfit. When you get into a battle– or perhaps mid-fight, because its an instantaneous switch– switch over to your Samurai Clan Armor. Change your clothes to match your requirements.

You wont be doing a big quantity of climbing in Ghost of Tsushima. When you do, its plainly significant and a basic mechanic to navigate– while climbing cliffs, at least. Climbing up down is a little bit more dangerous and complex. Fall damage is a major factor to consider in Tsushima, and the difference between a fall that you make it through, a fall that damages you, and a fall that eliminates you outright is frustratingly little.

These last 3 pointers all quantity to the same thing: Explore, explore, check out, and do whatever you discover. Every spot you clear on the map improves Jins capabilities.