The Last Of Us 2 Director Reveals What He Told His Team After Launch And His Message For Haters – GameSpot

After the evaluation ratings for The Last of Us Part II can be found in– and they were very great– writer-director Neil Druckmann sent an email to his team to thank them for their effort. Druckmann has now shared some insight on what he stated in the email, including his reaction to the haters.
Speaking with actor Troy Baker, who plays Joel in the game, Druckmann stated he originally wished to send out thank-you texts to every developer, one by one. The groups sheer size made that impossible. Instead, he decided to send out a message on a bigger scale.
Druckmann said he was writing a text to art director John Sweeney, with whom he clashed typically throughout advancement, and he started to cry. His factor for weeping still isnt clear to him.
I recognize I cant text everybody on the team– theres just too numerous individuals on the team. I just have to compose the entire group an e-mail, and Im not very excellent at that things.”
Druckmann stated he doesnt keep in mind precisely what he wrote to his team, but it touched on how he was getting too much personal appreciation when people must comprehend that making The Last of Us 2 was a group effort. He also informed his group that hes never ever been prouder of any video game hes dealt with.
He also had a message for the haters.
” I dont keep in mind precisely what I wrote, but Im blogging about my worries like Im getting excessive appreciation and its not being seen enough as a group task– but this is a Naughty Dog video game, in every sense of the word,” Druckmann stated. “I forget how I ended it, however it was something to the impact of, Review ratings are cool, but seeing your people pride is what I live for.”.
” The reviews were amazing, and its great to hear people like the game and how much it resonates with them, but absolutely nothing comes close to hearing you, or Laura, or John, or any member of the group that has actually sent me an email considering that the video game has actually come out to say this is the finest game Ive ever dealt with. F ** k the haters. Nothing makes me prouder that Ive worked on in my life than this game.”.
In the interview, Druckmann spoke about how he does not focus too much on sales. He just hopes his games can make enough cash to persuade Sony to allow Naughty Dog to keep doing what it does.
“The video game is offering well, and I do not care. Sony will keep trusting us and giving us the creative liberty to do whatever we require to do.
For what its worth, The Last of Us Part II is a gigantic sales success. The game sold more than 4 million copies in its first 3 days, setting new PlayStation records.
Naughty Dog is now dealing with The Last of Us Part IIs brand-new multiplayer/online mode, while the company is likewise thinking of what might come next like The Last of Us III or something else.

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The teams large size made that impossible. I realize I cant text everyone on the group– theres just too numerous people on the group. I simply have to write the entire group an email, and Im not extremely excellent at that stuff.”
” The evaluations were incredible, and its excellent to hear people like the game and how much it resonates with them, however absolutely nothing comes close to hearing you, or Laura, or John, or any member of the team that has sent me an e-mail given that the video game has come out to state this is the finest video game Ive ever worked on. Sony will keep trusting us and offering us the creative freedom to do whatever we need to do.