More specifically, last month saw $1.2 billion total spent on video gaming, up 26% from the year prior. That marks the greatest figure for June considering that 2009. With June included, the first half of the year saw $6.6 billion total invested for the industry, the highest figure for that time frame considering that 2010, when it struck $7 billion. Not too shabby, considering the exceptionally tenuous financial circumstance the world discovers itself in.
Over on Extra Crunch, read about how players are finding ways to enhance the game experience through community-organized activities and tools.
We continue to be stuck within, and video games continue to sell well. Its practically as easy as that, truthfully. I suggest, theres more nuance than that, obviously, but thats truly the leading line takeaway from NPDs June video gaming numbers.
Noteworthy is the success of the Nintendo Switch exercise title Ring Fit Adventure, which shot to No. 7 after only striking No. 835 in May. The games success is no doubt due in part to the lack of access to fitness centers and other more traditional workouts. The figure was previously skewed by a depletion of stock for the game– something that has also affected Switch sales.
Video gaming software application costs struck $570 for the month, up a full 49% from 2019. The Last of United States: Part II took the top area for June, making it the third-best-selling title for the year and marking the greatest launch month sales figure for the year up until now.
Nevertheless, the Nintendo console was when again the best-selling system for the month.