Screenshot: Insomniac Games
These days, 60 fps might seem passé if youre coming from the PC gaming world, where a budget plan GPU can get you well over 60 fps at 1080p on ultra in a lot of games. If you turn down the settings enough, a mid-range graphics card can get you to 60 fps at 4K. Whichs real 4K– no up-scaling, which is what consoles have traditionally done due to hardware limitations and still have just been able to supply 30 fps.
If you missed it earlier today, Insomniac Games validated via Twitter that its upcoming Spiderman spin-off, Marvels Spider-Man: Miles Morales, will be playable on the Playstation 5 at an “optional” 4K, 60 frames per second, or what the developer calls “Performance Mode.” For those of you wondering if this would hold true when the trailer dropped last month, well, now we understand. Its likely that ray tracing or other GPU-intensive effects will be disabled to reach that frame rate at that resolution, and the graphics will not be working on ultra, according to PC requirements. However contemporary consoles need to run video games on 4K at 60 fps– the current holy grail of graphics performance– to keep up with their PC equivalents
Lowering the frame rate provides more processing power to each frame, so the game will look much better at a greater resolution– when youre stalling in game, that is. However with both the PS5 and Xbox Series X sporting some severe custom hardware this time around, like ray tracing-compatible GPUs, consoles appear to be getting closer to closing that performance space with PCs.
Theres a noticeable distinction between 30 fps and 60 fps. The games running at 60 fps capture more subtle movements while running or rotating the cam, due to the fact that it shows the player more frames in a single second.
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Despite the cool news that you can play Miles Morales at 60 fps on 4K, the takeaway is still: Whats the point of touting a ray tracing-capable GPU in your console if you wont hit that desirable 60 fps sweet spot? If it indicates a greater frame rate, I d rather drop my resolution to 1440p or 1080p. Given the advantages of a greater frame rate, I d rather have the video game run smoother and still look stunning.
These days, 60 fps may seem passé if youre coming from the PC video gaming world, where a budget GPU can get you well over 60 fps at 1080p on ultra in most games. Theres a visible distinction between 30 fps and 60 fps. Heres another video that reveals 30 fps compared to 60 fps: See how the 60 fps circle moves more efficiently and is less blurred? Despite the cool news that you can play Miles Morales at 60 fps on 4K, the takeaway is still: Whats the point of touting a ray tracing-capable GPU in your console if you will not strike that desired 60 fps sweet area?
Accuracy may not matter so much for Marvels Spider-Man: Miles Morales, depending on what the gameplay is like, however 60 fps will make the motion appear much smoother and more sensible, with less motion blur, too. And the graphics currently look remarkable, so why mess up that with a game that runs at 30 fps? Heres another video that shows 30 fps compared to 60 fps: See how the 60 fps circle moves more efficiently and is less blurred? The very same uses to video game graphics.
So Miles Morales can get 60 fps at 4K– will other brand-new games? Ubisoft just recently stated that Assassins Creed Valhalla will perform at a minimum of 30 fps on the Xbox Series X, which was understandably disappointing to hear. “Developers constantly have versatility in how they use the power, so a common or basic 60 fps is not a mandate,” Xbox marketing chief Aaron Greenberg said on Twitter at the time.