yup. Thats always been the plan afaik. 1080/1440.
— Tom Warren (@tomwarren) June 27, 2020
Xbox Series S/Lockhart To Feature 7.5 GB of Usable RAM, 4 Teraflops of GPU Perfomance– Report.
Allegedly called Xbox Series X in a nod to the difference in between the Xbox One S and Xbox One X for the current console generation, we heard from a leaker that Lockhart must be priced about half of the Xbox Series X, and exposed throughout the next Microsoft showcase arranged for July (no date has actually been validated as of yet).
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Today, nevertheless, Warren has rectified the latter claim, specifying that the CPU should have the exact same clock of the Xbox Series X. The only difference in between Lockhart and the Xbox Series X ought to remain in the GPU, particularly in the clock rate and Compute Units.
On that front, Warren also said that itll depend on designers whether they wish to target 1080p resolution and 60frames per 2nd or 1440p resolution and 30 frames per second on Lockhart.
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Yesterday, distinguished The Verge reporter Tom Warren, whos well versed in what goes behind the scenes at Microsoft, added that Lockhart will feature 7.5 GB of functional RAM, a 4 TFLOPs GPU and a slightly-underclocked CPU.
This is good news, as having the precise very same CPU of the Xbox Series X would reduce the dangers of Lockhart hindering its more effective sibling in any method when it concerns next-gen game development. The distinctions will be generally because the Xbox Series X will strongly target 4K resolution, while Lockhart is suggested to be for the still substantial HDTV mainstream market.
Lockhart, the codename for the long rumored Microsofts spending plan variation of the Xbox Series X console, recently returned in the spotlight thanks to a batch of new rumors.
thatll actually be down to devs tbh.
— Tom Warren (@tomwarren) June 27, 2020.
Ive been reporting on Xbox Lockhart having a slightly underclocked CPU, but I now believe its the exact same speed as Series X. Just different GPU frequencies and CU counts.
— Tom Warren (@tomwarren) June 27, 2020.
As a pointer, here are the main requirements of the Xbox Series X
Audio.
Custom hardware audio block based upon Project Acoustics. Spatial audio supported through Dolby Atmos, DTS: X and Windows Sonic.
Expandable Storage.
1 TB Expansion Card (proprietary, developed with Seagate).
GPU (customized RDNA 2).
12.147 TFLOPs, 52 Compute Units @ 1.825 GHz with hardware raytracing assistance.
CPU (Zen 2).
8 Cores @ 3.8 GHz (3.6 GHz with Simultaneous Multithreading).
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Xbox Series X Specs.
Memory Bandwidth.
10GB at 560 GB/s, 6GB at 336 GB/s.
Optical Drive.
4K UHD Blu-ray Drive (approximately 100 GB disc).
I/O Throughput.
2.4 GB/s (Raw), 4.5 GB/s (Compressed with BCPack).
Internal Storage.
Customized NVMe SSD (1 TB).
System Memory/Interface.
16GB GDDR6/320-bit bus.
External Storage.
USB 3.2 HDD Support (for XB1 games).