Arcades business model revolves around individuals subscribing to get constant access to (hopefully) quality games free of in-app purchases and advertisements. If video games complete too quickly or simply dont keep individuals interested after the preliminary rush, they might not wait to see if there will be more fascinating games in the pipeline.
Regrettably, those cancellations may have produced problems for designers. A few of those with canceled contracts dealt with “monetary issues,” according to the sources. While Apple obviously spent for any development milestones and stated it would assist with future titles, the judgment call is a reminder that Arcade designers are eventually based on Apples choices for their incomes.