Iron Man VR review: a tinfoil knockoff of a truly great Iron Man game – The Verge

While Iron Man VR has minutes where it truly captures what it might be like to fit up as Iron Man himself, its held back by finicky controls, repeated levels, and gameplay that just isnt that much enjoyable to play for extremely long.

Iron Man VR is a video game with a basic property: putting gamers inside the well-known metal fit of Marvels Armored Avenger, letting you fly around and battle supervillains with laser blasts and gadgets galore. Its likewise the first genuine console title from Camouflaj, which had formerly developed the high-profile mobile game, République, back in 2013 (which has given that been ported to PC, Xbox One, PlayStation, and a range of VR platforms).

“I am not Iron Man,” I whisper to myself after crashing into a wall for the umpteenth time while waving my arms around. Its not for an absence of effort.

While early trailers might offer the impression that Iron Man VR is a gussied-up on-rails shooter, the truth is that Camouflaj has offered players almost complete freedom to soar through the skies as Iron Man. Given that players are standing vertically the entire time, its still not rather analogous to the skyrocketing Iron Man flight in the films or comics, but its as close as you can probably get with a VR setup.

Its the sort of idea thats distinctively suited to virtual truth. What better way to catch a hero whos most famous for their helmet and wrist-mounted weapons than the headset and movement controllers of VR?

Players have near-complete flexibility to skyrocket through the skies

In practice, Iron Man VR is very recurring. Theres just a handful of opponent types, whose strategies never ever truly change. One drone will damage players with laser blasts, another will try to ram you, while a third needs to be dodged prior to its shield is down. Each opponent is successfully created to be countered by a specific weapon in your toolbox (you shoot the shooting drone, you punch the ramming drone, you ground-pound the tank), and the only range really can be found in the number of the video game tosses at you simultaneously.

Iron Man VR is extremely repetitive.

Image: Sony.

Iron Man VR is out solely for the PlayStation 4 on July 3rd for $39.99. (A PS VR headset, two PlayStation Move controllers, and a PlayStation 4 electronic camera are required to play.).

It also needs that gamers generally remain standing the whole time they play. While Camouflaj does keep in mind that the video game can be played seated, the truth that youre pointing your hands behind you a lot of the time implies that its nearly impossible to use a couch. I had more success moving to a folding chair in the middle of my living-room that I could reach behind, however the game still struggled to track my hands also.

Image: Sony.

While early trailers might give the impression that Iron Man VR is a gussied-up on-rails shooter, the truth is that Camouflaj has offered gamers nearly total freedom to skyrocket through the skies as Iron Man. Considering that players are standing vertically the entire time, its still not rather analogous to the skyrocketing Iron Man flight in the comics or films, however its as close as you can most likely get with a VR setup.

The most significant problems with Iron Man VR, however, are the truly terrible load times– a minimum of on the basic PS4 that I was playing on. I consistently spent 10– 20 seconds staring at a pitch-black screen just to pack the filling screen, which can take up to another complete minute to pack into the real level. That waiting is made worse by the reality that youre stuck wearing a VR headset and standing in your living room the entire time.

Image: Sony.

Various traditional Iron Man characters reveal up, consisting of Tony himself, Pepper Potts, Tonys AI Friday, Nick Fury (all looking like off-brand variations of their big-screen equivalents), along with a new character, a holographic copy of Tony named Gunsmith that assists gamers design upgrades and acts as a “devil” on Tonys shoulder to the more favorable Friday throughout missions. (Gunsmith also resolves the VR problem of never ever getting to see Tonys face during gameplay by providing gamers a second “Tony Stark” to communicate with.).

Part of that is due to the PlayStation VRs lower resolution and horse power. In specific, the Shanghai level– all blocky, featureless buildings and empty pixelated roadways– feels like something out of a PlayStation 2 game.

The video game likewise breaks up the Iron Man action with lots of time spent leaping around Tonys estate or Nick Furys helicarrier doing the gimmicky sorts of VR jobs that the category had grown out of years ago. Teleporting around an open space to press a button to respond to a speakerphone or put away a box of keepsakes simply feels like padding. Those sorts of VR-y tasks make their method into the routine gameplay, too, stressing the waves of drone fights by having players “pull” a door open, “grab” some wires, or “punch” an energy core.

Its one of Iron Man VRs best touches, and it did the best job at catching the character. The video game likewise breaks up the Iron Man action with plenty of time invested leaping around Tonys estate or Nick Furys helicarrier doing the gimmicky sorts of VR tasks that the category had outgrown years earlier. The biggest issues with Iron Man VR, nevertheless, are the truly dreadful load times– at least on the standard PS4 that I was playing on.

The experience is held together by an initial Iron Man story, which ought to sound very familiar if youve watched an Iron Man movie (or read a comics) in the previous few years. Tony Stark has actually retired from making weapons, but a villain from his past– in this case, the hacker bad guy Ghost– wants to hold him responsible for the damage his former misdeeds caused.

There are a great deal of great concepts in Iron Man VR. However between the rough controls, recurring gameplay, and lackluster graphics, its the sort of thing that seems like it would have been better suited to a shorter, more refined experience. It can make you seem like Iron Man sometimes– but thats not adequate to carry a full-length video game.

But while the pieces are all excellent, the problems with Iron Man VR show up when they come together in the game, which just isnt deep adequate to support a full-blown title.

The other half is battle, which needs players to balance how they play considering that Iron Man uses the same repulsors to fly as he does to shoot blasters. Its a continuous balancing act: do you hover in place, making yourself a bigger target to release more firepower?

Theres a modification system, too, where gamers can open “research study points” to include brand-new equipment to their armor or swap out their weapons. When I had a great setup going, the video game does not give much of a factor to unlock the rest.

Iron Man VR does attempt to blend things up with different places, varying from the Shanghai horizon to a helicarrier soaring in the sky to a deserted weapon center. However levels repeat often, too; the very first time invested soaring through the cliffs by Tonys Malibu estate is fantastic, but by the 3rd time the video game brings it out, it begins to drag.

I didnt experience any movement illness while playing, but I tend to personally deal with VR movement well. If youre new to the genre or have a particular sensitivity to nausea, the quick turning motion might not be to your preference.

It also runs into a few limitations due to the nature of VR. The first is that the PS VR is a tethered headset, so gamers can only do restricted turns. (Some of the designer times in those flight obstacles appear frankly impossible to me to beat, although I have no doubt players will.).

The result is that each of the 12 levels (which are separated into 15- to 30-minute pieces, well-suited for VR) more or less breaks down in a cycle of “beat these identical waves of enemies utilizing identical weapons in identical locations” up until the next expository speech happens.

Iron Man in fact has 2 primary weapon types: secondary weapons and quick-firing repulsors, both bound to the very same button. Hold up your hands palm out, and youll utilize repulsor blasts; tilt your palm down, and your wrist-mounted secondary weapon will turn up. Its one of Iron Man VRs finest touches, and it did the best task at catching the character. Gamers can likewise toss rocket-powered punches by holding down a controller button to smash neighboring opponents.