Capcom has detailed Beast Hunter World: Iceborne Title Update 4, which is due out for all platforms on July 9, along with released the sixth designer journal and an updated roadmap.
The updated roadmap is as follows:
Base/ Facility.
Due to the effect of the global coronavirus (COVID-19) outbreak, some material in this upgrade features restricted voiced dialogue. We say sorry for the inconvenience and value your understanding.
Main Additions/ Changes.
System.
Alatreon has been included. (Alatreon will be available after ending up the story of Iceborne and finishing the Safi jiiva recon assignment).
When integrating Screamer Sacs, increased the number of Screamer Pods you acquire.
When ending the mini-game with one match, adjusted the Steamworks benefit items received.
The Raider Ride Call icon now displays on the product bar sorting screen even while you are in base.
Added the following beauties: Draw Charm III, Phoenix Charm III, Fitness Charm V.
Miscellaneous.
Fixed different typos, etc, for some devices descriptions.
Repaired a problem where after viewing the “Natures Might” cutscene in the gallery, starting the video game and completing the quest “Faraway Lorelei” would trigger the game to go mute.
Adjusted the Scarred Yian Garuga mission so that unexpected starts might not take place throughout the quest, as players could be taken into an extremely disadvantageous circumstance at the start of the quest.
Fixed a problem with the in-field Palicoes, where text displayed would not match the existing scenario.
Repaired an issue where sound would not play when using sticker labels via the custom radial menu.
When hosts were switched under specific conditions throughout the Eternal Gold Rush quest.Other miscellaneous bug fixes have likewise been made, fixed a problem that triggered an application mistake.
Fixed a concern where a monster install would not be canceled when certain monsters were immobilized or put to sleep while in mid-air.
Fixed a problem where a Wyrmstake Blast lodged into Safi jiiva would vanish if you went back to camp.
Repaired an issue where the rocks in Origin Isle could not be ruined while the host gamer remained in the camping tent.
Repaired an issue where little size Moonlight Gekko wouldnt appear in the Elders Recess.
When their health reduced, repaired a problem where master rank Kulu-Ya-Ku and Tzitzi-Ya-Ku would not drop slinger ammunition.
Repaired an issue where if Kulve Taroths attacks were canceled under specific timing, only the damage hitbox would come out.
Repaired a problem where rewards for breaking Rajangs tail would not appear in the results screen.
Made changes to reduce the event of the clutch claw hit and grapple position being greatly different on certain monsters.
Swapped out the rewards for recording a tempered Gold Rathian in the Guiding Lands from Elder Spiritvein Bone to Spiritvein Solidbone.
Altered the benefit product for the quest “Put That Red Cup Away” from Large Wyvern Gem to Fey Wyvern Gem.
Fixed a problem where if Raging Brachydios tail was wounded, the tip of its tail would not become softened.
Repaired an issue where the gamer would still be affected with unusual status despite effectively countering particular attacks from certain beasts.
Fixed a concern where, under certain conditions, Raging Brachydios might be captured.
Fixed a concern where the Temporal Mantle would not work against specific attacks from Namielle.
Fixed a concern where master rank Kulve Taroths gold mantle would not soften during a mount.
Repaired a concern where the level effect after opening the level cap for some skills would not display in the skill info screen.
Fixed an issue where in certain circumstances, the Safi jiiva recon task would not stand for the character in the 2nd saved data slot.
Repaired a problem that took place in the Guiding Lands rewards screen, where if the item box was at max capacity, products would be disposed of rather of being sold.
Repaired a problem with some items being arranged in an unnatural order.
Fixed an issue where the game would not acknowledge that the gamer has fulfilled the requirements for the research request “Velkhanas Icy Breath!”.
Changed the quest ranking of the occasion quest “The Assassin” from master rank 3 to 5. This does not impact the quest itself or conditions to sign up with.
Repaired a concern that took place in the Guiding Lands section of the hunter notes, where the material rarity drop for specific levels of monsters were not displaying right information.
Repaired a concern where if the player downloaded uploaded image information, the icon that suggests when a research request might be sent would vanish.
Repaired a concern where certain actions would lead to the “!” icon showing a crucial discussion would not show over an NPCs head.
Fixed a problem that occurred while modifying a Squad Card, where performing particular controls while choosing a card style would lead to not having the ability to select anything appropriately.
[PS4] Fixed an issue where the OPTIONS button controls would be made it possible for while modifying a Squad Card.
[XBOX] Repaired a concern where the Menu button controls would be made it possible for while editing a Squad Card.
Repaired an issue with the Elder Melder, where under particular conditions, an unobtainable product would appear in the list.
Added new combining alternatives for producing evaluated special tracks.
New decoration can now be put in your room in Seliana.
New BGM can now be played in your room in Seliana.
New styles for the Squad Card included.
New Pendants added.
Monster Hunter: World and the Monster Hunter World: Iceborne growth are offered now for PlayStation 4, Xbox One, and PC through Steam.
Beasts.
Watch the developer diary below.
Returning Monster.
Master Rank Layered Armor.
Astera Fest and Seliana Fest (available this fall).
July 9– Fourth Major Title Update (Version 14.00).
This Fall– Fifth Major Title Update (Version 15.00).
Frostfang Barioth has been added. (Frostfang Barioth will be offered in a limited-time event mission, and looks like a tempered beast).
Bug Fixes and Balance Adjustments.
Gamer.
General.
Here are the Title Update 4 details:.
Fixed an issue where specific weapons would appear unnatural when sheathed.
Repaired a concern with the Orion/Orion α armor and layered armor sets, where the arm part would display unnaturally when equipped.
Repaired a concern with the Kjárr Pipe “Water” hunting horn, where melody impacts would stop even if performances continued.
[PS4] Fixed a problem with the sword & & shield, where after increasing from being blown back, pushing the Circle button with specific timing would trigger you to carry out a backstep.
[XBOX] Fixed a problem with the sword & & guard, where after increasing from being blown back, pressing B with particular timing would cause you to carry out a backstep.
Made adjustments so that when utilizing products with the custom radial menu, if the product doesnt exist and the materials for the high top priority crafting dish arent offered, the game will try to craft products for the low top priority recipe if materials are readily available.
Fixed a concern where the worths on the status screen when Non-Elemental Boost was active would not display properly with particular weapons.
When battling Kulve Taroth, repaired an issue where slinger ammo would fire in a various direction than the reticle.
Repaired a concern that occurred when sculpting from Safi jiiva, where the default sculpting animation would be carried out despite the fact that its an unusual material.
When using particular hairdos and armor together, fixed a problem where the gamer character would appear abnormal.
When the Mushroomancer skill was in result, fixed a concern where the product order in the product selection window would alter.
Repaired an issue that if a gamer is geared up with a bow and after that checks the details of a gamer utilizing a bowgun from the gamer list, the status screen would show unnaturally.
Repaired a problem where if the player changed the Item Display On/Off setting for Fixed Items while in base, the product would be shown at the end of the list despite the gamers settings.
Fixed an issue where the player would not land correctly when they hit a wall at a particular position.
Fixed a concern that occurred when the option Obtained Item Placement was set to End of the item bar, during a quest, the Raider Ride Call position would not be correctly kept.
Repaired a concern where certain parts of the gamer character would not be shown at the outcome screen, if they failed a quest or reset a mission while their heads were in a snowman state.
Repaired a concern that happened during Safi jiivas Sapphire of the Emperor or Behemoths Ecliptic Meteor, where the visuals results of Demon Ammo and Armor Ammo would be shown even if they didnt get the impacts themselves.
Miscellaneous.
0:00– Start.
2:16– Alatreon.
5:05– Frostfang Barioth.
7:20– System Updates.
8:17– Upcoming Add-On Content.
9:27– Sizzling Spice Fest.
12:00– Upcoming Updates.
Remarks are urged and welcome on Gematsu. We ask that you follow a simple set of standards:.
Remain on topic.
Remark Policy.
Be respectful towards other commenters. You do not need to agree with each other, however debate politely. Do not bring on the discussion– just report it if you find that a commenter is not following this basic rules.
When publishing spoiler or NSFW (non-nude-only) material, Use spoiler tags. For example: << spoiler>> Woe is Leomon.< State the topic of the material beyond the spoiler tags. No port-begging. When not to comment, Know. You do not require to comment if you do not care about a topic. No offensive remarks. This consists of violent, threatening, adult, deceptive, or defamatory content/ language, in addition to basic harassment and individual attacks. Check out the complete article before commenting. Repaired a problem where the OPTIONS button controls would be made it possible for while editing a Squad Card. Repaired a problem where the Menu button controls would be enabled while modifying a Squad Card. Repaired an issue with the sword & & shield, where after rising from being blown back, pressing the Circle button with specific timing would trigger you to perform a backstep. Repaired an issue with the sword & & guard, where after increasing from being blown back, pressing B with specific timing would trigger you to perform a backstep. Use spoiler tags when publishing spoiler or NSFW (non-nude-only) material. Gematsu reserves the right to edit or erase any comments without notice. This remark policy is subject to alter at any time. No drive-by remarks, including baiting, shit-posting, or trolling. No console wars.