Last Of Us 2 Director Reveals What He Told His Team After Launch And His Message For Haters – GameSpot

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After the evaluation ratings for The Last of United States Part II can be found in– and they were great– writer-director Neil Druckmann sent an email to his team to thank them for their hard work. Druckmann has actually now shared some insight on what he said in the email, including his reaction to the haters.
Speaking with star Troy Baker, who plays Joel in the video game, Druckmann said he initially wanted to send thank-you texts to every developer, one by one. The teams large size made that impossible.
Druckmann said he was writing a text to art director John Sweeney, with whom he clashed typically throughout development, and he began to sob.
I realize I cant text everybody on the team– theres just too numerous people on the group. I simply have to write the entire group an email, and Im not really excellent at that things.”
Druckmann stated he doesnt remember exactly what he wrote to his team, but it touched on how he was getting too much personal appreciation when individuals ought to understand that making The Last of Us 2 was a group effort. He also told his team that hes never ever been prouder of any game hes dealt with.
He likewise had a message for the haters.
” I do not remember exactly what I wrote, however Im composing about my fears like Im getting too much praise and its not being seen enough as a group job– but this is a Naughty Dog game, in every sense of the word,” Druckmann said. “I forget how I ended it, however it was something to the result of, Review scores are cool, however seeing your people pride is what I live for.”.
” The reviews were awesome, and its terrific to hear individuals love the game and how much it resonates with them, however nothing comes close to hearing you, or Laura, or John, or any member of the group that has sent me an e-mail given that the video game has come out to state this is the best game Ive ever dealt with. F ** k the haters. Nothing makes me prouder that Ive worked on in my life than this video game.”.
Also in the interview, Druckmann discussed how he does not focus excessive on sales. He only hopes his video games can make enough cash to encourage Sony to allow Naughty Dog to keep doing what it does.
“The game is selling well, and I do not care. Sony will keep trusting us and providing us the creative freedom to do whatever we require to do.
For what its worth, The Last of Us Part II is a gigantic sales success. The video game offered more than 4 million copies in its first 3 days, setting new PlayStation records.
Naughty Dog is now dealing with The Last of Us Part IIs brand-new multiplayer/online mode, while the business is also considering what might come next like The Last of Us III or something else.

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I recognize I cant text everyone on the team– theres simply too lots of individuals on the team. I simply have to write the entire team an e-mail, and Im not really excellent at that stuff.”
” The reviews were incredible, and its terrific to hear individuals like the game and how much it resonates with them, but nothing comes close to hearing you, or Laura, or John, or any member of the team that has sent me an email because the game has come out to state this is the best video game Ive ever worked on. Absolutely nothing makes me prouder that Ive worked on in my life than this video game.”.
Sony will keep trusting us and providing us the imaginative freedom to do whatever we require to do.

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