Previous that, while I have liked the Infamous series from Sucker Punch, its not exactly one of my favorite PlayStation originals, so hearing them shifting to a samurai game didnt seem very intriguing to me.
It is uncommon that getting from point A to point B in Tsushima will not have you be greeted with at least one jaw-dropping vista so youre influenced to take and stop usage of the games exceptional photo mode. I understand that the game has a black and white “Kurosawa mode” to look like an old samurai film, and yet with how this video game utilizes color, playing it like that is nearly a criminal offense.
Ghost of Tsushima.
Sony
When playing Tsushima is Insomniacs Spider-Man, what I keep coming back to in my mind. Not that battle or story or setting or anything resembles that video game, and yet when playing Spider-Man, I kept thinking, “damn, this is 100% how I want a Spider-Man game to look, play and feel.” And I have that specific very same feeling about Tsushima. This is exactly how I want a wandering samurai video game to look, feel and play.
While I always believed Ghost of Tsushima looked somewhat intriguing, I had skipped Sekiro and Nioh and didnt understand if I d get around to this, which appeared rather similar.
After a full day of play, Ghost of Tsushima is going beyond every expectation I may have had for it, and is rapidly turning into among my preferred video games of the year, if not possibly among my preferred PlayStation originals this generation, though Ill need to make it to the end to state that for sure.
However I knew this game would be stunning entering, as you can inform that much from the trailers. What I was expecting was that there was more to it than that and I enjoy to report that yes, there is.
I am pleased that despite all its strengths, Tsushima is not scared to still be a bit video game-y, letting me do simple things like harvest bamboo in one button press while flying by on my horse, not making me get off and go through a thoroughly rendered bamboo-cutting animation like Red Dead 2 would have made me. What I keep coming back to in my mind when playing Tsushima is Insomniacs Spider-Man.
Do I have anything negative to state about Tsushima? Mm, often when Im moving my character animations get a little janky and Jin seems to vibrate strangely. And to a particular level, some of these missions are beginning to mix together as almost all are securing 1-2 clusters of similar bad people in comparable methods in comparable locations. This game likewise enjoys “track individuals in secret” missions which are never really enjoyable. It all pales in contrast to the total success of the video game in these early hours, and I cant wait to play more.
I have actually just scratched the surface of the open world up until now, and I keep being sidetracked by sidequests and fox dens and random encounters on the roadway. I am happy that despite all its strengths, Tsushima is not afraid to still be a bit video game-y, letting me do easy things like harvest bamboo in one button press while zipping on my horse, not making me get off and go through a carefully rendered bamboo-cutting animation like Red Dead 2 would have made me. In general, trading a bit of realism for the sake of gameplay makes Tsushima a minimum of feel much better than realism-simulators like Red Dead or The Last of United States, namely that you and your horse do not manage like boats, which is pleasant.
Dont if you were thinking about avoiding Tsushima like I was. Its a gorgeous, strangely serene video game about cutting bad men into pieces, and I think you will most likely enjoy it.
Sony has done it once again, provided a studio the liberty to carry on from a past series and enter a hugely various instructions. Like Guerrilla Games moving from Killzone to Horizon Zero Dawn, Sucker Punch going from Infamous to Ghost of Tsushima seems to have paid off.
Fight is stellar in Ghost of Tsushima I am not a massive fan of the ultra-hard, miss a block and you die, viewpoint of combat made famous by Dark Souls but inspired video games like Nioh, which becomes part of the factor I avoided them. And yet Tsushima here has combined the finest of both worlds and developed a fight system that is concurrently accessible up front, tough to genuinely master and something that truly exhibits samurai swordplay so its not just a hack-n-slash arcade-y system. Its fights are works of art too if the video game is lovely.
Well, I was incorrect.
Ghost of Tsushima
Sony
There are some video games I anticipate for years or months and know Im going to bet a week directly when they launch. There are other video games that are more of a coin turn as to whether Ill cover them at all. While I constantly thought Ghost of Tsushima looked rather intriguing, I had avoided Sekiro and Nioh and didnt understand if I d navigate to this, which appeared rather similar.
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Ghost of Tsushima
Sony
This is, without question, among the most beautiful games Ive ever played. I really believe it may even be the most lovely, and it has some steep competition this previous generation. It is unusual that getting from point A to point B in Tsushima wont have you be welcomed with a minimum of one jaw-dropping vista so youre inspired to take and stop use of the games exceptional image mode. I understand that the game has a black and white “Kurosawa mode” to appear like an old samurai film, and yet with how this game uses color, playing it like that is nearly a criminal activity.