Ghost of Tsushima Patch Adds Higher Difficulty, ‘Lower Intensity Combat’ Setting – Kotaku

Screenshot: Sucker Punch/ Kotaku

Ghost of Tsushima gets a few game-changing options in a brand-new upgrade today. The 1.05 spot will include a brand-new trouble level, a brand-new fight ease of access setting, and some extra options for the games text.

Most likely, youll be able to increase the difficulty and after that switch on Lower Intensity Combat for a makeshift custom-made mode thats tougher than what youre used to, however not quite as hard as full-blown Hard or Lethal. It will also be valuable for gamers who battle with timing-based combat.
There are 4 brand-new text colors options to pick from (blue, green, red, and yellow). Making it possible for the big text option will size up the typeface throughout the game– in subtitles, mission objectives, and interaction prompts– by 150 percent.

The brand-new problem level is called Lethal, and it sounds precisely like that: Enemies are both more aggressive and more astute. Theyll spot you quicker and attack you more often than in the lower three difficulties. Theyll likewise deal more damage– but, to stabilize things out, you will too. The windows for parrying and evading will also be tighter than they are on the other settings. Best ensure your loadouts remain in tip-top shape.
The 2nd brand-new addition, Lower Intensity Combat, will be found in the availability menu. It alters opponent habits: For circumstances, when you use solve to heal, enemies will not assault you. Theyll also take longer to find you, imitating one of the benefits of wearing Ronin Armor so you wont constantly have to switch to it for stealth objectives. Some unblockable attacks (those with a red sparkle) will be blockable, though not all. You can even use heavy attacks to disrupt those frustrating combos that Brutes like to utilize.

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The brand-new difficulty level is called Lethal, and it sounds precisely like that: Enemies are both more aggressive and more astute. The 2nd brand-new addition, Lower Intensity Combat, will be discovered in the availability menu. There are four brand-new text colors options to select from (blue, green, red, and yellow). Allowing the large text alternative will size up the typeface across the game– in subtitles, mission goals, and interaction triggers– by 150 percent.

Spot 1.05 comes out later on today.
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