The More We Learn About ‘Halo Infinite,’ The More It Sounds Like ‘Destiny’ – Forbes

Well see what the final item is like, but this does feel like a considerable development for the franchise, and ideally that proves to be an advantage.

Halo
343
Come hell or high water, it appears like Halo Infinite will undoubtedly make its guaranteed holiday launch window and be released along with the Xbox Series X. After a rather odd gameplay debut at the Xbox Games Showcase, 343 is attempting to much better describe the glimpse we saw.

” The project in Halo Infinite is the most enthusiastic campaign we have ever developed in a Halo game. Its this open, expansive experience for players, and its numerous times bigger than our last two projects created. I think the method to believe about it is this is Halos take on open gameplay and what kind of supplying the player with unmatched levels of flexibility can feel like. We actually desired to record that minute of players having the ability to kind of feel what it would be like to be on a foreigner ring and unlock secrets and type of new equipment or upgrades along the way as theyre playing through the project. When youre looking at the demonstration, and I have one method to kind of offer them more concrete examples. We revealed and youre on the elevator keeping an eye out over that vista. Theres a lots of the ring that you can see there and that is simply part of the space that gamers will be able to check out and where Master Chiefs story will take you throughout our project experience.”.

Destiny 2.
Bungie.
The difference, obviously, is that Halo is still generally an action FPS and not an MMO or ARPG. There is speak about “equipment and upgrades” that you discover on the planet as you play, however obviously we are not discussing “loot” in the traditional Destiny sense here. No arbitrarily rolled Needlers or Battle Rifles are incoming, clearly.

That sounds nearly identical to the method Bungie has actually adopted for Destiny 2, passing up a Destiny 3 (which in a parallel universe, may have been launched this fall) and instead continuing to make content for Destiny 2 for the indefinite future, utilizing the base video game as a platform. We are already three years into Destiny 2, and we have another three years (at least) of material and growths set up for the game, as Bungie has actually currently drawn up Beyond Light, The Witch Queen and Lightfall for 2020, 2021 and 2022. While Halo hasnt gotten that specific, its clear its a similar idea.

” One method to think about it that we talked about in some cases is to think of taking Halo CE, knocking the walls down and after that giving players the flexibility to explore. And while we have that sort of open experience, we do want there to be devices and upgrades that you can discover on the planet along the method, so there are things that you can engage with along the method to do that as you pass through the world and continue Master Chiefs story.”.

” The project in Halo Infinite is the most ambitious campaign we have ever developed in a Halo game. I believe the method to think about it is this is Halos take on open gameplay and what kind of supplying the player with unmatched levels of flexibility can feel like. If this sounds like Im continuing to slag on Halo Infinite, Im not. I actually believe that its a great idea for the franchise to evolve past its mainly direct projects, and checking out an open world in Halo, especially with Warthogs and brand-new motion tools like a grappling hook, sounds like a lot of fun. And no, I would not anticipate Halo to go full loot shooter like Destiny, but I believe they obvious have looked to Bungie a little bit for motivation and formatting, both in terms of the video game operating as a continuous platform, and being focused on big, open world zones for the project and other potential activities.

I really think that its a good idea for the franchise to develop past its mainly direct campaigns, and checking out an open world in Halo, particularly with Warthogs and brand-new movement tools like a grappling hook, sounds like a lot of fun. And no, I would not expect Halo to go complete loot shooter like Destiny, but I believe they obvious have actually looked to Bungie a little bit for motivation and format, both in terms of the game operating as an ongoing platform, and being focused on large, open world zones for the project and other possible activities.

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Halo
343
And after that theres the video game itself. Speaking at a press Q and A, 343 Industries Studio Head Chris Lee talked more about what the new open world will resemble for Halo (via WCCFtech):.

And the more I become aware of this video game, the more it seems like Bungies Destiny. And while I would rule out that a bad thing at all, its definitely intriguing to see.

The very first aspect of this was something we found out right around the launching, that 343 is not making another complete Halo video game for a really, really long time (thus the “Infinite”) which Halo Infinite will function as a “platform” for delivery of future Halo content, whether thats new campaigns, multiplayer modes, etc.

Theyre comparing it to Halo CE, though all Im hearing about how this sounds similar to Destinys vast patrol zones which include whatever from campaign missions to strikes to world occasions, and are undoubtedly full of secrets you can discover through expedition. I am not exactly sure if the whole video game is merely exploring one giant zone on the ring, or if there are numerous zones, however this may be the entire “platform” thing entering impact, and more zones might be included later.