Yesterday, Infinity Ward and Activision dropped a trailer outlining a few of the major changes pertaining to the battle royale. The Verdansk map is getting a rather dynamic transformation, blasting the roofing system off its arena and ramming a train through the middle of downtown.
In an interview with GamesRadar, Geoff Smith repeated that Warzone “was developed from the beginning as its own game.” Call of Dutys core multiplayer neighborhood has frequently moved from video game to video game as more recent entries are launched. It seems the prepare for Warzone is that it will continue to exist along with these more recent entries, maintaining its own community for many years, while likewise including brand-new components and characters from those more recent video games.
“As [Warzone] continues to be upgraded in time, it will progress and end up being connected to other games in the Call of Duty universe,” Smith told GamesRadar.
Call of Duty Warzone, which embarks upon its 5th season at 11 p.m. PT tonight, will continue beyond 2020 and will “end up being tied to other games in the Call of Duty universe,” according to Infinity Wards design director.
Call of Duty Warzone is complimentary to play, which opts for the new seasons material too; Activision offers a $9.99 Battle Pass to offer players extra content and benefits. The free-to-play/Battle Pass design would suggest Activision plans to keep Warzone around, rather than start over with something else when this years still-unannounced sequel launches.
Warzone has become understood for chonky updates more befitting a full-size video game download. The most recent one is 36 GB on PlayStation 4, big enough that pre-loading players on that console had to be divided into 2 groups at random, one getting the update on Sunday and another yesterday. The upgrade is live for everybody as of now, and the season starts at 2 a.m. ET/11 p.m. PT tonight.