At a high level, its meant to be the missing piece of the puzzle in Intels item stack, offering a high-performance video gaming and graphics-focused chip. In that regard, Xe-HPG can be thought of as everything in the Xe family, distilled down into a single style to push FLOPs, rays, pixels, and everything else a powerful video card might need.
Which is the scoop on Xe-HPG. The most recent and most gaming-focused member of Intels Xe GPU product stack is set to introduce in 2021– and as Intel seeks to burglarize the larger GPU market, I dont doubt for a 2nd that this will not be the last well hear of it between then and now.
Taking a look at the very same roadmap, its worth mentioning that Intel wont be utilizing any of their advanced packaging innovations for the part. Because theyre not using HBM and theyre refraining from doing multi-tiling, theres no need for things like EMIB, never mind Foveros. Theres still a great deal of unknowns with the cost elements of Intels advanced packaging technologies, so keeping it out of Xe-HPG will probably help keep expenses in check in an extremely competitive marketplace.
Maybe most intriguing of all for graphics experts and Intel investors alike is where Xe-HPG will be constructed: not at Intel. Intel of course will not reveal which fab this is– if its TSMC or Samsung– however it implies were going to see a total Intel GPU developed at another fab.
It will likewise pull in innovations that Intel is pioneering for Xe-HP, and Xe-HPC. Intel is likewise pulling what they are calling “compute frequency enhancements” from Xe-HPC, which probably will permit them to maximize the chips total clockspeeds.
Firstly, beyond going after the lover efficiency area, Intel has validated that this part will support ray tracing. A marquee function of high-end video cards, ray tracing will handle even higher important over the coming years as the soon-to-launch next-generation consoles head out the door with the feature too, ultimately transforming it into a standard function across all video gaming platforms. Ray tracing is a vital part of Microsofts DirectX 12 Ultimate requirement, which given the timing of this GPU and Intels objectives, I would be surprised if Intel didnt support in full.
Possibly most intriguing of all for graphics experts and Intel financiers alike is where Xe-HPG will be constructed: not at Intel. Intel of course will not reveal which fab this is– if its TSMC or Samsung– however it suggests were going to see a total Intel GPU constructed at another fab.
Like with the rest of Intels forward-looking Xe announcements, the company isnt providing performance forecasts, functions, or the like. We do have some little details on what to expect.
Ray tracing is a vital element of Microsofts DirectX 12 Ultimate requirement, which given the timing of this GPU and Intels intents, I would be surprised if Intel didnt support in complete.
Amongst the many announcements in todays Intel Architecture Day, Intel is also using a major upgrade to their GPU roadmap over the next 24 months. Intended straight at the lover gamer market, this latest Xe variation will be Intels a lot of gaming-focused part yet, and the greatest action yet in Intels strategies to be more diversified in its foundry sources.
Xe-HPG will also bring something brand-new to the table for the whole Xe household: GDDR6 assistance. Intel is verifying that the chip– or rather, the microarchitecture the chip will be based on– will be designed to work with GDRR6. This is instead of Xe-HP(C), which as high-end server parts use HBM, and Xe-LP, which is developed for usage with more traditional memory types. GDDR6 compatibility is a special requirement that reflects this is a gaming focused part: GDDR6 supplies the memory bandwidth needed for high-performance graphics, however without the stratospheric costs of HBM memory (an issue that has actually impacted some other high-end GPUs over the years). In an additional twist, Intel obviously licensed the GDDR controller IP from outside the company, instead of developing it internal; so Xe-HPG will have a really noteworthy little bit of external IP in it.
Among the many statements in todays Intel Architecture Day, Intel is likewise providing a major upgrade to their GPU roadmap over the next 24 months. The Xe family, already jam-packed with Xe-HPC, xe-lp, and xe-hp parts, is now getting a 4th organized version: Xe-HPG. Aimed straight at the enthusiast player market, this most current Xe variant will be Intels a lot of gaming-focused part yet, and the most significant step yet in Intels strategies to be more varied in its foundry sources.