@LN78 Nah mate youre well incorrect on this one. All the talk before was that it was a video game about hate but in actuality it was about forgiveness. Not just forgiving the other however being able to forgive oneself as well, not to stay on previous regrets and any prospective guilt but how to deal with sorrow and not to allow it to destroy you. Of course the video game likewise touches heavily upon the theme of redemption.
@LN78 Nah mate youre well wrong on this one. All the talk before was that it was a game about hate however in truth it had to do with forgiveness. Not just forgiving the other however having the ability to forgive oneself too, not to stay on past remorses and any prospective guilt however how to deal with grief and not to permit it to destroy you. Obviously the game also touches heavily upon the style of redemption.
In regards to Seattle you have two warring factions hell bent on destroying each other. Why? Arent the Infected a huge sufficient enemy? Why spend so much time, effort, manpower and precious resources on attempting to get rid of fellow humans?
We see this problem in the genuine world, where individuals who are various in some method are seen as a danger. The sad reality is both the Seraphites and WLF didnt require to wage war on each other, both mightve happily co-existed and in truth shouldve worked together in order to clear the whole city of Infected. Notice one thing about the island?
Jackson, albeit briefly, provides us an example of what is possible. Here we have a safe and working neighborhood where everyone has a role however all are working for a common purpose. Its as a near a normal city as is possible in a post-pandemic world.
Its about so much more than just Revenge Is Bad. If you cant see that then, well, thats your issue my friend.