Screenshot: Vicarious Visions/ Activision
“When I recognized that the more techniques you do in one combination the more points you get, that rapidly became my only goal in this video game. I remember I got a million-point combo once simply by going around the level in one combination.
We got our very first taste of Tony Hawks Pro Skater 1 +2 through a pre-release demonstration, which enabled players to try the game in two-minute sessions with the Warehouse level. While there wasnt much there for a goal-oriented player like myself, points-focused gamers quickly commenced stringing together huge combinations and acquiring huge scores before the complete game was even readily available. Thats how I became acquainted with prevzzy, whose videos began to spread out on social networks as enjoyment for the remasters grew.
“I would also look for combo videos on YouTube and attempt to copy those. After some time, I eventually began getting these kinds of combinations myself.”
Prevzzy would eventually move onto Tony Hawks American Wasteland, meeting a number of like-minded individuals through that video games online modes. When the servers shut down, the neighborhood transferred to third-party options like OpenSpy and THUG Pro, a popular mod that adds every level from previous entries in the franchise to the Tony Hawks Underground 2 engine, complete with online play. After years of finding out the art of the high score, prevzzy launched their very first video in 2009.
There are individuals out there who dont play Tony Hawks Pro Skater like you and me. Where Im delighted with hardly reaching the high-score objectives on each level, more serious players have been pressing the limitations of the series to acquire millions (and sometimes billions) of points for years. With the release of Tony Hawks Pro Skater 1 +2, I reached out to among the remasters more prolific high-score achievers to learn their secrets.
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” The point was not to land, but to go for an outright maximum you might leave the combo and for that reason nobody ever thought about landing it on purpose,” prevzzy said. “Bailing or landing essentially implied the same precise thing: failing to keep your combination. The only thing that would alter was the color of your score at the bottom of the screen, however that wouldnt make these ratings unimportant.”
This, prevzzy continued, is a good frame of mind to adopt if youre trying to enhance your scores.
” Even if you are in a horrible scenario that would need some truly dangerous relocation to keep your combo alive there is constantly an opportunity you pull it off and your combination will continue,” prevzzy discussed. “If youre trying to get higher combinations, simply never arrive at purpose and always attempt to conserve your combos from ending. Only in this manner you will get used to adapting to random circumstances while still keeping your combo.”
“When I recognized that the more tricks you do in one combination the more points you get, that rapidly became my only goal in this video game. I remember I got a million-point combo as soon as simply by going around the level in one combo.” The point was not to land, but to go for an absolute maximum you might get out of the combo and for that reason no one ever thought about landing it on function,” prevzzy stated.” Even if you are in an awful situation that would need some really dangerous relocation to keep your combination alive there is constantly a possibility you pull it off and your combination will continue,” prevzzy explained. “If youre trying to get greater combos, simply never ever land on purpose and constantly try to save your combos from ending.
While the games online mode may be doing not have– prevzzy particularly called out missing functions like text chat throughout our discussion– designer Vicarious Visions nailing of the core gameplay means gamers brand-new and old are returning into the series, and high-score veterans are doing a lot of work to ensure they stick with it long after the official level goals have been completed. As always, this boils down to a matter of love for the games rather than any possible financial gains.
” I believe that many people will agree that its easily the very best Tony Hawks Pro Skater given that American Wasteland,” prevzzy stated. “Im just actually grateful that my favorite video game series is lastly alive again.”
” Either method, your path back has actually to be enhanced in such a way that you use as little grind and handbook as possible,” prevzzy included. You might get the same quantity of points in around three seconds with spinning air specials.”
As the most recent video game in the series, Tony Hawks Pro Skater 1 +2 has drawn in major attention from high-score players, with one intriguing caveat that goes against the communitys own guidelines about landing combinations. Getting on the remaster leaderboards is about landing your big combos, while the high-score scene never ever really considered that a crucial part of the procedure. A few of the greatest combinations in history, like the 37-minute, 12.7 billion point monster listed below, actually ended in wipeouts.
I constantly assumed unique moves– big tricks like the 900 that require building a special meter and more complicated inputs– would form the basis of high-score runs, but prevzzy said thats not the case. Spins are often more vital than the actual techniques, as each 180 degree turn increases a moves point overall. From there, its actually about squeezing as numerous tricks and spins as possible into whatever airtime youre able to get and discovering a method back to the beginning of the line you developed.
Tony Hawks Pro Skater 1 +2 has actually added to an explosion in high-score videos. Players like Bullet SiN, idunno, andyTHPS, and drthps regularly share their finest runs, however more notably, are likewise doing a lot to teach brand-new gamers how to develop lines and improve combos.
Tony Hawks Pro Skater high scores, prevzzy described, are the outcome of precise preparation. Instead of improvising like a genuine skater might, high-score gamers focus on developing “lines,” or courses through levels that permit them to continue combos indefinitely. These lines are optimized to acquire as many tricks and multipliers as possible while likewise keeping grind and manual time to a minimum to avoid having to keep the balance bar, which most of the time is what wrecks long combos.