The version of the app readily available through the Oculus Store for Quest doesnt allow owners to play their PC VR video games wirelessly due to limitations imposed by Facebook, given variability in the quality of the experience. Carmack does not specifically call Virtual Desktop in his comments, he essentially points out solutions like that are “plainly satisfying someones minimum quality bar and providing worth due to the fact that they keep coming back and doing it … so I continue to beat that drum where we must have some kind of an Air Link.”.
Well have updates as quickly as we hear more about Facebooks strategies for wireless PC VR games on Oculus Quest. I encourage you to take a look at a few of Carmacks comments at the time stamps noted as chapter markers in the video above. Carmacks comments supply a an unusual view into Facebooks internal team characteristics while supplying glimpses of the roadway ahead sprinkled throughout.
” We still havent announced a complete, like, cordless connection system for Link,” Carmack acknowledged. “And we have these interminable arguments internally about this– about quality bars– and I. can state right this really minute somebody is using a cordless VR streaming system and getting worth from it.”
In the comments and description of the video listed below Ive got a guide taking you directly to a few of the most fascinating comments. When Carmack talks about a wireless connection in between a video gaming PC and Oculus Quest, one in specific comes up around 31 minutes and 28 seconds into the talk.
Wikipedia gives the runtime of the film “This Is Spinal Tap” as 82 minutes. You could strike play on the motion picture at the very same minute Carmack starts talking, and you d be at the end of the film just about the time Carmack ends up saying “and I believe Im about done here.” During the unbroken stream of consciousness liquidating Facebook Connect on Sept. 16, the co-creator of Doom, rocket researcher, and long-time VR enthusiast covers everything from Oculus Quest 2 and its “state-of-the-art” XR2 chipset to the Oculus Link PC VR connection, internal drama at Facebook, and their push towards a general purpose computing system.
Backed by a triple screen setup, Facebooks part-time technical guide John Carmack spoke about the state of VR this week mostly continuous and unscripted for roughly 82 minutes.
Heres some more time stamps to jump to:.
Thats the very first time weve kept in mind that term “Air Link” and its interesting to hear him speak this openly about the circumstance surrounding a wireless PC VR connection. Oculus Quest is currently one of the leading PC VR headsets utilized on Steam by means of approaches like Oculus Link and Virtual Desktop, and Oculus Quest 2 is poised to send a lot more Facebook headsets into use on Steam starting in October.
00:03:03 “Global lockdown and pandemic must have been sort of the international coming of age for virtual reality …”.
00:05:12 “Unfortunately location-based VR has actually probably taken a terminal hit from this …”.
00:06:00 “People are okay with kind of making a sweaty mess in their own individual headset.”.
00:08:55 “Lag in reality like that– it grates– and it is fixable and its something we might make a difference on which might make a real difference in a lot of these meetings …”.
00:12:07 “You need to get everything right and after that youve got truth as something simply seamlessly streams into the simulation, in some cases I talk about how it would be intriguing to go ahead and take the lighting in a space and integrate that up with our screen flashes …”.
00:14:06 “Quest 2 is much better, much faster, cheaper, and were making a heap more of them … this is extremely near to a pure win.”.
00:14:54 “The real resolution is 3664 × 1920 but its a full RGB stripe … that means it is a little over twice the number of subpixels [as compared to Quest].
00:16:33 “This is getting to the point where you could begin doing some real deal with it, it may have some benefits over laptop computers in some situations.”.
00:17:36 Field of View and IPD: “Its better than Rift S or Go that had no change at all and it has actually permitted us to get this kind of better screen for it.”.
00:18:34 “It is plainly the best display that weve ever had.
00:31:29 “We still havent announced a full cordless connection system for Link … we need to have some sort of an Air Link”.
00:32:47 Qualcomm XR2 …” for the very first time we are using a cutting edge chip”.
00:59:12 “Whatever the next headset is weve got to get higher resolution on the tracking electronic cameras.”.
01:00:45 “We did look at this for the latter days of Gear VR, doing this type of two part plug-in instead of drop-in, and there may still be some beneficial things to go there.”.
01:00:59 “There are still some things for which Go is the very best headset”.
01:02:04 “Eventually placing on the headset needs to be as smooth as addressing a telephone call …”.
1:02:31 “Having things assembled now on our VR platforms is a massive relief. Its actually tough to overstate how much drama internally this has actually been over the years …”.
1:03:12 “We have this low-powered video gaming focused gadget which wasnt truly what anyone was intending for at the start …”.
1:05:17 “Getting the more inexpensive systems out on VR is important, and eventually we can have our incredibly high-end boutique things …”.
1:08:47 “Maybe you have a controller-free SKU where the controllers are more pricey but they never lose tracking …”.
1:12:06 “It is everything about the headset discovering to comprehend the world around it …”.
1:18:41 “Weve got our push to be a general function computing system …”.
1:19:40 “I believe we need more Android applications …”.
1:21:40 “And I believe Im about done here …”.
Throughout the unbroken stream of consciousness closing out Facebook Connect on Sept. 16, the co-creator of Doom, rocket scientist, and long-time VR enthusiast covers whatever from Oculus Quest 2 and its “advanced” XR2 chipset to the Oculus Link PC VR connection, internal drama at Facebook, and their push toward a basic function computing system.
” We still havent announced a full, like, wireless connection system for Link,” Carmack acknowledged. The version of the app available through the Oculus Store for Quest doesnt enable owners to play their PC VR video games wirelessly due to restrictions enforced by Facebook, given variability in the quality of the experience. Well have updates as soon as we hear more about Facebooks plans for wireless PC VR games on Oculus Quest. Carmacks comments supply a an uncommon view into Facebooks internal group dynamics while supplying glances of the road ahead sprayed throughout.