Elite Dangerous is a comically big video game, with more than 400 billion galaxy in all. Its so huge that gamers have actually just ever seen.042% of it with their own eyes. With Elite Dangerous: Odyssey, the games very first paid expansion in more than 5 years, developers are including much more to find. The upgrade will allow gamers to pass through billions of worlds on foot for the very first time, leaving the convenience of the games conventional vehicles behind completely. However thats not all.
Heres everything we understand about Odyssey, and how it will alter the spacefaring game when it releases in early 2021.
Polygon talked to lead designer Gareth Hughes to learn more about Elite Dangerous: Odyssey. To hear him inform it, a video game long derided as being a mile broad and an inch deep will get a lot much deeper.
The group at Frontier Developments is likewise including entire brand-new systems of gameplay. They will concentrate on first-person battle, singular expedition, and even stealth in built-up locations. Supplementing that experience will be new social spaces– 10s of thousands of them– plus completely brand-new settlements to find.
New social centers
Settlements
Little orbital stations– little mining stations, perhaps, or trade depots with just a few landing pads– will get Outpost social centers. Bigger starbases– the games renowned 20-sided-die-shaped Coriolis starports and massive, round Orbis stations, each with a dozen or more landing pads– will get Spaceports. Finally, big surface area installations– believe Survey sights and Observatories, each with as much capacity as a large starbase– will get Planetports.
As gamers take on objectives for a faction, they can in fact increase that factions control over a given galaxy. This in turn enables those factions to take control of the built-up locations within it. Factions can fight versus each other, driving out rivals from neighboring galaxy or indulging in internecine battles versus their closest neighbors. Systems can expand, raising the rewards for any gamer taking objectives in that area. They can likewise bust, resulting in missions concentrated on shuttling food and shelter to the systems impoverished locals and refugees.
A Spaceport social hub, positioned inside the spinning drum of an existing Coriolis area station on the planet of Elite Dangerous. Image: Frontier Developments by means of YouTube
For the majority of players, that “one small action” will come a little later in their in-game journey. For many, the on-foot journey will begin inside among the games new social spaces. Thats where they can come together with other gamers and get missions from non-player characters (NPCs) in individual.
Developers and fans alike call it the Background Simulation, or BGS for brief, and it will play a essential and brand-new role in Odyssey.
A few of that visual punch will come from massive windows. For instance, in Spaceport social centers, gamers will be treated to complete, 360-degree views of the inside the drum of a busy space station. When NPCs and other gamers can be found in to dock, those sitting inside the social center will be able to watch them fly around in real time. For a video game where some players spend years on prolonged expeditions, explorers can now eagerly anticipate the capacity for a warm welcome upon their return. All they require to do is let their good friends understand theyre on the method back, and the local cantina can quickly be filled with well-wishers.
” Its not just that the Background Sim alters the video game for everybody,” Hughes stated. “Its that everybody can alter the Background Sim.”
Based on details supplied to Polygon by the player-run Elite Dangerous Star Map (EDSM), those additions alone will add more than 40,000 brand-new interior spaces for gamers to hang out in. Do not expect them to look and feel all that various from each other. While Hughes stated that his group is dealing with adding variation through things like flags and banners, there will just be the three unique layouts at launch.
Given that Elite introduced in 2014, players have only ever experienced the video game from inside a car. Usually, thats been among the video games 40-plus starships. The Horizons expansion, launched in 2015, also added the Surface Recon Vehicle (SRV), which players can utilize to zip around on the surface area of planets. With Odyssey, players will get their own Neil Armstrong minute, setting virtual foot on the surface of unexplored worlds where no one has ever gone previously.
Take, for circumstances, my home galaxy of Ross 263. There are 7 various NPC factions present in the system today, consisting of groups such as the Ross 263 Independents, Ross 263 Transport Company, and Silver Galactic Incorporated. To date, those factions have actually only ever been represented by an entry on a list and a still picture of a random character. In Odyssey, those characters will finally come to life.
Social hubs will mainly be built for performance, Hughes stated, with quest providers and suppliers placed in roughly the exact same place from website to site. Gamers need to expect more intimate interactions, including questlines with great deals of dialogue. The architecture will look really much the same from location to location.
That player-directed impact will play out most clearly in Odysseys latest, biggest, and a lot of vibrant brand-new planetary places. Theyre called Settlements, and Hughes states they will provide entirely new methods to experience the game.
Hughes tells Polygon that there will be 3 types of social spaces: Outposts, planetports, and spaceports. These will be contributed to the video game at pre-existing locations all around the Milky Way, depending on the kinds of structures already in location.
A lot has actually been discussed the so-called Stellar Forge that was utilized to develop Elites version of the Milky Way. In the past Ive called it a galactic rock tumbler, which used all the real-world clinical info that it might find to put the stars and their accompanying planets into the game world. However, running together with the Stellar Forge was another system that procedurally generated the in-fiction groups, alliances, and little wars that dot the Bubble.
” Time is cash in Elite,” Hughes said, “so we didnt actually want individuals to have to find it tiresome to engage with these [social centers] when theyve got stuff to do. So were looking for that actually fine balance between them feeling distinct within the three kind of categories that I detailed, that theyre efficient to browse through, and they have a real visual punch.”
” Theyll certainly feel different between planet Planetports, outposts, and spaceports,” Hughes informed Polygon. “Its hard for us to generate […] the huge quantity of material that this might take to make them unique.”
The BGS
In addition, the NPCs inside these brand-new social hubs in Elite will differ based upon what factions are in control of them. That will bring to the leading edge a frequently overlooked part of the game that has been present given that launch– the complicated system of economic and political conflicts that make the video games populated location (called “the Bubble”) such an intriguing place to hang out in.
And, simply like other complicated enormously multiplayer games, I will earn money as well as faction credit depending on who I work with. Faction credit is currently a significant gameplay component in Elite, which players use to unlock allows that enable them to go to high-security star systems as well as leading tier starships.
Hughes informed Polygon that the BGS and the factions that steer within it will play a substantial role in the tone and timbre of the gameplay alternatives readily available in an offered galaxy. In reality, groups of players can actively press the BGS one method or another through collective effort, producing the type of on-foot, first-person missions that they choose to experience.
2 players travel through a Settlement. The red portal is the airlock on a habitation building. In the distance is a production building, themed here as an industrial space with smokestacks.Image: Frontier Developments via YouTube
” We have power buildings, which is sort of like a reactor, which is the source of power for the whole settlement,” he continued. “We have other structures, which are environment buildings, which is where the guys in the settlement in fact live and remain– although we dont always have environments, due to the fact that in some cases we like to infer that the workers are sort of flying in and then fly back out.”
Whatever gamers do inside these Settlements, naturally, will have a direct outcome on the factions that manage it, and the BGS that determines who is in control of which parts of a galaxy.
Alternately, gamers can simply roll in on a Settlement unwelcome and do whatever they want. That means gamers on foot can be supported by other gamers inside wheeled SRVs and even starships, all working towards the very same goal.
When Odyssey launches in early 2021, “thousands” of new Settlements will be contributed to the game. They will reveal up on the surface of existing worlds, however also on freshly accessible planets with thin environments. And each of them will have several factions competing for control.
” The BGS can also start to infer trouble of settlement, through which factions controlling it,” Hughes said, “including what the quality of their fight guys are. So, again, its an indirect method of enabling gamers to increase their power in the game and still have challenges, since what we didnt want to find is that you go to a settlement and it feels exactly the like every other settlement– particularly if combat begins.”
” We have production buildings,” Hughes said, “which is where theyll be processing ore in an extraction settlement, or handling the agricultural output of a farming settlement, or handling the commercial output of an industrial procedure. Theyre practically like factories, right, but themed factories for that settlement type.
Settlements will be larger than social hubs, Hughes said. Every one will comprise multiple buildings, with each themed to match the nature of the Settlement itself.
They will be able to shift smoothly in between outside spaces– the dusty surfaces of remote planets– and these themed interior areas through airlocks as soon as gamers show up at a Settlement. Once within, theyll be able to breathe without the help of their spacesuits. Missions might require them to go to an offered location, to obtain a particular item, or to kill a specific NPC.
An increasing tide
Well find out more in the months leading up to the launch of Elite Dangerous: Odyssey in early 2021, which is expected to arrive all at once for PlayStation 4, Windows PC, and Xbox One.
” I believe Elites always been relatively unique in its execution,” he continued. I believe if we look too tough at what others are doing, then truly, were simply beginning to create a facsimile. I like the fact that Elite has a special identity, and Im not actually that interested in moving it closer to other games.”
Concept art showing a brand-new in-game supplier, called Apex Interstellar Transport, that will serve as a king of taxi service.Image: Frontier Developments via YouTube
Naturally, Elite Dangerous isnt the only spacefaring video game out in the wild today. Eve Online has actually been running its complex financial and political systems for the much better part of 15 years. No Mans Sky has caught the attention of players around the world with its own brand name of galaxy-spanning procedural generation and mystical world building. The Odyssey update, on the surface area at least, appears to bring Elite ever better to its primary competitor– the lavish, stretching, multi-genre video games in the Star Citizen universe.
The upgrade will permit players to pass through billions of worlds on foot for the very first time, leaving the comfort of the games standard lorries behind completely. Considering that Elite introduced in 2014, players have only ever experienced the video game from inside a car. For a video game where some players spend years on lengthy explorations, explorers can now look forward to the capacity for a warm welcome upon their return. That indicates gamers on foot can be supported by other gamers inside wheeled SRVs and even starships, all working toward the very same goal.
We asked Hughes how he has actually been motivated by the other, hugely popular games in the spacefaring category.
If our player base is looking at other games and being thrilled by them, and then with Odyssey, if we kind of start to come into their on-foot area as well, I believe its just excellent for everyone.”
” Im really pleased that theres other competitive games in the area,” he said. “I think it maybe just constructs interest for all of us. If our gamer base is taking a look at other video games and being excited by them, and after that with Odyssey, if we sort of start to come into their on-foot area also, I believe its just good for everyone.”