Apex Legends Design Director Responds to Features Suggested by Players – Essentially Sports

With the Aftermarket Collection Event simply around the corner, Pinnacle Legends Season 6 is about to end up being more amazing. As expected by the Peak community, cross-play is pertaining to the battle royale, together with the Aftermarket occasion on October 6.

The update will also include a brand new Flashpoint LTM, a variety of event-limited cosmetics, and other free rewards for playing. Gamers had long requested cross-play since the games launch. Starting October 6, they will have access to the much-awaited featured in beta release.

Players will get to test the cross-play functionality at scale, while Respawn inspects the data and listens to the feedback from fans. With a big update around the corner, Jason McCord, Design Director for Apex Legends, responded to tips from fans on Twitter. Peak Legends material creator, Sethly, featured a few of the interesting recommendations in his YouTube video.

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Respawn dev responds to intriguing recommendations from Apex Legends players

If Apexs cross-play functionality will ever move to an input-based system rather of the current platform-based system, another user asked. Jason McCord stated, “Wont do input based since you can switch from the controller to M&KB at any time.”

Respawn is listening to feedback. Maybe if sufficient gamers recommend the function, they will implement it into cross-play down the line.

The reply from the dev suggests an in-game damage meter is on a list of functions they could mean to add with future updates.

Wont do input based since you can switch from controller to M&KB at any time.Ranked and crossplay will work how you d expect. Must simply improve matchmaking times.
— Jason McCord (@MonsterclipRSPN) October 2, 2020

On the other hand, a fan said they believe console gamers ought to have the choice to opt in to be matched with PC players while solo queuing. Jason responded saying, “Hearing that a lot today! Listening.”

Its on a list!
— Jason McCord (@MonsterclipRSPN) October 2, 2020

An input-based system would help with players to queue up with a controller plugged in. Respawn made has it clear that it desired to make sure that console lobbies dont have KBM players in them.

A Twitter user recently asked the Respawn dev if they had plans for adding an in-game damage meter that allowed players to know their numbers for damage caused in real-time. Such a function would offer players a precise concept about the amount of damage required to get a specific badge.

1. Hearing that a lot today! Listening.2. Very same as the other Collect Events
— Jason McCord (@MonsterclipRSPN) October 2, 2020

Respawn devs have always encouraged fans to interact by being open to feedback. With the inception of cross-play in Apex, the neighborhood might be taking a look at an increase of brand-new players.

Probably not any time soon. We think the video game is balanced for 60 gamers, and its optimized for 60 players. And our maps are produced 60 gamers. Many factors.
— Jason McCord (@MonsterclipRSPN) October 3, 2020.

Another gamer asked if the onset of cross-play in Apex could lead to a boost in the lobby size. The maps are likewise developed for 60 gamer lobbies.

Players had long asked for cross-play ever since the video games launch. Gamers will get to check the cross-play performance at scale, while Respawn inspects the information and listens to the feedback from fans. A fan stated they think console players should have the choice to decide in to be paired with PC gamers while solo queuing. Another gamer asked if the onset of cross-play in Apex could lead to an increase in the lobby size. We think the game is balanced for 60 players, and its optimized for 60 gamers.