Rez Infinite has been a VR staple since it launched along with the PlayStation VR in 2016, consequently emerging on PC and Google Daydream. Its a VR remake of Tetsuya Mizuguchis trippy musical shooter for the Dreamcast and PS2; the PC and PS4 variations can be played in 2D too, however the Quest version is of course VR-only.
I do wonder how it d compare on the Quest 2, because Im still awaiting my order to ship. The screen-door effect is somewhat in evidence on my initial Quest, and if this variation runs at a greater resolution on the Quest 2s sharper LCD, the image quality must be a reasonable bit enhanced. Again, Rez is a dynamic, high-contrast video game with a lot of black backgrounds, so the initial Quests OLED panels may be missed out on.
In any case, Rez Infinite is a must-play game on any platform, and like Enhances current Tetris Effect port, the Quest version is a fantastic alternative if youre fine with only playing it in VR. Its out tomorrow for $19.99.
Boosts Oculus Mission variation of Rez Infinite is coming in the nick of time for the release of the new Mission 2 headset. The Mission variation will be launched on Tuesday, October 13th– the exact same day as the Mission 2.
Ive played through the Quest variation of Rez Infinite, and its what you d anticipate– a strong conversion of a terrific video game that doesnt require ultra-strong hardware to run efficiently. The controls work well, and efficiency held up fine for me beyond a number of small drawbacks when things got hectic. The Infinite-exclusive Area X phase likewise seems performing at a lower resolution than the remainder of the video game, though it still looks gorgeous.